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In the Spotlight

Frank Herrlinger interview

Everybody knows about that typical overused phrases like “work harder than everybody else” or “improve your craft and work on your skills” and so on. So I'll skip that! But I believe there is another important aspect to success. Collaborations with other people should be fun. Make yourself into a person who is fun to work with and you'll be fine!

Daan Hendriks interview

"Don’t give up". This is a buyers market unfortunately: there are way, way more aspiring or even experienced but unfortunate (made redundant due to company closures) audio designers out there than there are jobs available. On the same token though, the game industry is growing very fast and in all sorts of different directions.

Durk Kooistra interview

To be perfectly honest I don't feel I am the person to be giving life lessons here. I do however have plenty of tips and tricks I share on my blog (http://durkkooistra.com/category/blog/). One thing that's always good advice is; never give up. If you want to make a living doing what you love it sometimes means you will be disappointed, put down or get frustrated with yourself. Persistence pays of.

Charles Maynes interview

My favorite quote for sound comes from Randy Thom, who has been a lovely influence and friend in my career. He says that "it's great to be able to make mistakes when going through the period of creative discovery, but that you should try to have those things be as inexpensive as possible".
Chanel Summers

Chanel Summers interview

The great artists are the ones that can convey a lot with very little. Learning how to edit one’s self is one of the key core concepts of great game audio design—and, frankly, design in general. Too often, unskilled artists try to put too much into their audio design. But I can tell you from experience that working within self-imposed limits forces artists to be more creative and more decisive.