Game Audio

Intelligent Music For Eve Online

In this GDC talk, CCP Games' Baldur Baldursson, and Erkitonlist Kjartan Olafsson, discuss the need for an intelligent system that can create music in real-time based on what's actually happening in-game and how Eve Online together with Wwise as audio engine can make use of the CALMUS system.

The sound and music of Shadow of the Tomb Raider

Join Audio Director Rob Bridgett and Composer Brian D’Oliveira, as they take you through their three-year journey to craft the sound and music of Shadow of the Tomb Raider. From dense jungles and bustling city hubs to terrifying tombs and underwater cenotes – the game’s rich environments.