The GDC 2014 session from composer Austin Wintory focuses on how to ideally interact with musicians in order to produce truly spectacular performances.
This 2014 GDC session from Obsidian's Justin Bell reveals the unique challenges of making the sound design, music and voice over for SP: The Stick of Truth.
Swedish developer Softube, well-known for their accurate software emulations of popular studio equipment, recently broke new ground with their own take on a modular software synth, called Modular. Building upon... Read More...
The following is reposted from the KVR forum.
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Dear friends.
The past five years, our audio industry have raised more than $94.000 for Save the Children through software and hardware aucti... Read More...
This 2016 GDC lecture from Naughty Dog's Jonathan Mayer talks about our industry's approach to music in games. For game designers and audio professionals.