Asbjoern Andersen (Epic Sound) interview

Remember the value of custom content. There are so many ways of finding sound for your projects these days – but in my mind (and I might be slightly biased), there’s nothing better than using custom-created sound. It gives you material that’s created to exactly match your requirements and fit with your project and vision. It also gives you a unique brand asset that you can use going forward.

The Unfinished interview

If you're interested in synth sound design, the best thing to do is pick one synth and learn it inside out. Whilst there are an enormous number of softsynths on the market and their architecture varies, many of the lessons you'll learn by focusing on that one synth can be applied to the others

Audio Design Meets Audio Code

The bond between audio designers and audio programmers appears to be very special. From my experience it’s much tighter than, say, the bond between an artist and a graphics programmer. Perhaps it’s the smaller teams that naturally draw us together, or the mutual love for all things sound related?

Sledgehammer Games, co-developers of Call of Duty MW3, is hiring!

Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

Sound Designer – Warhammer Project

Joining one of the most accomplished audio departments in the UK, the Sound Designer’s primary purpose is to aid in all audio content creation, implementation and testing for our newly announced project based in the Warhammer® universe of fantasy battles.