Over the course of 4 years, we have gathered numerous interviews and hundreds of videos which feature great game audio information. Below are some of the best talks and interviews.
Interview with the audio team from Wolfenstein: The New Order
In this inter... Read More...
Members of 65daysofstatic and the No Man's Sky team at Hello Games talk about their approach to the procedurally-generated soundtrack of the No Man's sky.
In this abstract, basically indescribable indie talk given at the 2014 Indie Games Summit, Soundself creator and Dyad/Proteus musician David Kanaga discusses how to make video games much more realistic by using simple elements with music and flux.
In this 2014 talk, Rockstar North's Alastair MacGregor covers the major audio features in Grand Theft Auto V, and describes the approach taken by the audio team to create a diverse and immersive world.
In this interview, we talk to Tilman Sillescu about his work on Mortal Kombat X, Hitman and Sonuscore raffle, where you have a chance of working with him.
This GDC 2016 talk from Peter Scaturro, Jim Fowler, and Penka Kouneva examines the musical style and orchestral approaches in Bloodborne's gothic score.