The Recordist: Water Recording 2012 Pasi Pitkänen November 27, 2012 Film Audio, Game Audio, Sound design The Recordist: Water Recording 2012
The Recordist: The Sound of Black Powder Pasi Pitkänen November 27, 2012 Film Audio, Game Audio, Sound design The Recordist: The Sound of Black Powder
The Recordist: Gun Recording 2011 Pasi Pitkänen November 26, 2012 Film Audio, Game Audio, Sound design The Recordist: Gun Recording 2011
The Recordist: Explosion Recording 2011 Pasi Pitkänen November 26, 2012 Film Audio, Game Audio, Sound design The Recordist: Explosion Recording 2011
The Recordist: Ultimate Foliage Part 1: The Tree Monster Pasi Pitkänen November 23, 2012 Film Audio, Game Audio, Sound design The Recordist: Ultimate Foliage Part 1: The Tree Monster
The Recordist: Ultimate Foliage SFX Library Part 2: Breaking Wind Pasi Pitkänen November 23, 2012 Film Audio, Game Audio, Sound design The Recordist: Ultimate Foliage SFX Library Part 2: Breaking Wind
The Recordist: Ultimate High Speed SFX Episode 1 Pasi Pitkänen November 22, 2012 Film Audio, Game Audio, Sound design The Recordist: Ultimate High Speed SFX Episode 1
Assassin’s Creed 3 – Recording Weapons for the video game Zdravko Djordjevic November 16, 2012 Game Audio, Sound design For Assassin's Creed 3, Watson Wu were contracted by Ubisoft as a consultant and multi-track field record various Cannons for their game.
The Recordist: The Making of Mangled Metal SFX Library Pasi Pitkänen November 13, 2012 Film Audio, Game Audio, Sound design The Recordist: The Making of Mangled Metal SFX Library
The Recordist: Train Recording 2011 Pasi Pitkänen November 12, 2012 Film Audio, Game Audio, Sound design The Recordist: Train Recording 2011