Audio Design Meets Audio Code

The bond between audio designers and audio programmers appears to be very special. From my experience it’s much tighter than, say, the bond between an artist and a graphics programmer. Perhaps it’s the smaller teams that naturally draw us together, or the mutual love for all things sound related?

Sledgehammer Games, co-developers of Call of Duty MW3, is hiring!

Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

Sound Designer – Warhammer Project

Joining one of the most accomplished audio departments in the UK, the Sound Designer’s primary purpose is to aid in all audio content creation, implementation and testing for our newly announced project based in the Warhammer® universe of fantasy battles.

Jesse James Allen’s presentation at Full Sail

Jesse James Allen, Audio Director at EA Sports Tiburon, speaks to the Advaced Interactive Audio students at Full Sail University. His presentation is "Top 10 Game Audio Mistakes". Highlights include "Audio is a one person job", "Audio is easy to integrate", and "Video Game Sound Cliches".