Ian Arber interview

Film/Game music composition is a great industry. If you’re good enough you will get jobs. Everyone wants to be a “film composer” or “game composer”, but the fact of the matter is 90% of these “composers” are not good enough and stumble at the first (second or third) hurdle.

Adam DiTroia interview

If someone asks for revisions, do them. We have to remember it's their "baby". We may think we nailed a music cue or sound effect. But for whatever reason the client may not. It's their call :) Above all, stay passionate and excited about what you do! We truly are fortunate to make music and sounds for a living. Or, if it's not your living yet, you're still very fortunate to have your gifts and talents.

The Sound and Music of The Last of Us

"In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer".

The Sound of Man of Steel

In this exclusive SoundWorks Collection profile we talk with the sound team for Director Zack Snyder's new film Man of Steel including re-recording mixer Chris Jenkins, re-recording mixer Frank A. Montaño, supervising sound editor and designer Eric Norris, supervising sound editor and designer Scott Hecker, and dialogue supervisor Kira Roessler.