October was in a very Halloween mood with many developers releasing themed SFX libraries but we also take a look at some that you might have missed. Here are our November picks.
Evil Twin by Soundmorph
Evil Twin is a Reaktor 5 and 6 ensemble for creating cinematic sound design, BPM synced rhythmic loops, intense impacts, whooshes, glitches, drones, and special effects. Evil Twin is sample-based and contains a custom 128 sample library from SoundMorph. You can also load your own samples easily.
Cinematic Horror by Boom Library
This downright terrifying collection of horror sound effects – co-produced by Hollywood horror master Richard Adrian (The Hills Have Eyes, Gothika, Thir13en Ghosts, Ghost Ship, House Of Wax, Haunted Hill, Mirrors etc)
Just Ambience (Construction Sites) by Soundbits
Get a fine collection of composite german construction site ambiences. 144 minutes (5,04 GB) with all the hammering, sawing, digging, drilling, some yelling workers, squeaky crawling excavators and loud jack hammers. All edited, cleaned, mixed and packed with metadata. Some ambiences were tweaked to seamless loop from end to start. The ambiences were mostly recorded with a Sound Devices 744t and a Sound Devices Mix-PreD through a Beyerdynamic MC930 ORTF setup and RODE NTG-4 microphone. All sounds were recorded over weeks at several different construction site around Stuttgart / Germany. From very small sites recorded close up to huge construction sites with lots different typical working sounds.
Letterpress by ShapingWaves
We got our hands on two functioning vintage Letterpresses: The motorized “Original Heidelberger Tiegel” (built in 1969 by Heidelberg Schnellpressen AG) and the pedal-driven “Boston Pedal Tiegel” (built in 1901 by Emil Kahle Maschinenfabrik).
Quadcopter Drone CX10 by Pasi Pitkanen
This library covers in detail everything you can do with this little neat quadcopter drone. You get sounds of acceleration, deceleration, steady engine fly loops of various speeds, engine revs, fast turns, ground hoppings and takeoffs. In case you need them I also recorded collisions and landings on various surfaces like carpet, metal, rock, plastic etc. Surprisingly these sounds are quite suitable for user interface sounds too.
Quiet Spaces by echo | collective
In films and documentaries there are often images of people in spaces speaking to other people, who are listening attentively.
The recordings of the person doing the talking are pristine from the set. The recordings of the rest of the room don’t exist. Room tones of empty spaces don’t possess movement and life that your soundtracks require for these situations.
Quiet Spaces is a collection of recordings of people gathered in rooms of various sizes and not talking
Libraries are a natural place to capture these environments, and so a high quality stealth kit made from a pair of Sanken CUB 01s discreetly placed from a backpack onto empty tables in various libraries. We also got access to a university campus right at the end of finals week where we recorded out in the open with a pair of MKH50s in ORTF. We captured an entire class taking a test, as well as various other lightly and sparsely populated spaces in and around campus.
Shredders Vol 1. by Audio Imperia LLC
The AUDIO IMPERIA “Shredders” series is specifically designed for modern action campaigns with electronic music elements, using the talents of sound designer and renowned producer Darin Leach.
It comes with 179 .wav files + 10 custom Kontakt Patches (another 400 files), using powerful open-source engine Photosynthesis, and requires the full version of Kontakt 5.4.2.245 or higher (the patches will not run in the free Kontakt Player).
ARCADIA by noisecreations
ARCADIA gets you an enormous selection of 8-Bit sounds and retro sounds with a modern touch. From quivering deaths to delicate locks and intense doors this collection will undoubtedly add sonic life to your project, be it games, television or film. We set out to create something more interesting and exciting than just being faithful to the retro game console sound genre. Seeming that we live in a modern world we think that the sounds should evolve with us.