Freeplay 2011 “Tiny Speakers” presentation
Presentation at Freeplay 2011 titles Tiny Speakers in 6 parts. Introduces many conceptual ideas of how to approach audio production for small scale video game.
The Detroit Chop Shop – Season 3 Video Diaries
The Detroit Chop Shop is the world's largest producer of sound effects for the motion picture, television, radio, and video gaming industries. Over the past two decades, DCS has produced sound effects non-stop for various libraries and productions, delivering the freshest cuts in the business.
The Detroit Chop Shop – Season 2 Video Diaries
The Detroit Chop Shop is the world's largest producer of sound effects for the motion picture, television, radio, and video gaming industries. Over the past two decades, DCS has produced sound effects non-stop for various libraries and productions, delivering the freshest cuts in the business.
Durk Kooistra interview
To be perfectly honest I don't feel I am the person to be giving life lessons here. I do however have plenty of tips and tricks I share on my blog (http://durkkooistra.com/category/blog/). One thing that's always good advice is; never give up. If you want to make a living doing what you love it sometimes means you will be disappointed, put down or get frustrated with yourself. Persistence pays of.
Composing Memorable Melodies for Casual, Social & Mobile Games
There are many schools of thought regarding what makes great game music. This session explores the classic game tune school where melody and "stickiness" is king. Thus, players open the game at times just to hear the music and sound, and melodies get stuck in everyone's heads.
Professional Game Music Creation Tips & Avoiding Common Mistakes
This session is structured to be useful for game audio pros, amateurs, and everyone in between. Work experience and the success, discovery and errors it brings are informative and useful tools.
The Game Developer and Audio Designer Handshake
Communication between developer and external audio team has never been more important. This discussion will highlight the materials needed to properly execute a project, our process as audio designers, why it's important for the developer to understand this, and how we can improve the audio experience.
Diego Stocco: Full talk from Wired 2012
Diego Stocco speech from Wired 2012