This session is structured to be useful for game audio pros, amateurs, and everyone in between. Work experience and the success, discovery and errors it brings are informative and useful tools. After writing and producing music since 1997 for close to 100 mobile, social and casual games, game composer and sound designer, Aaron Walz, has learned a few lessons and would like to share some of them. Perhaps some of them will make you nod and smile, or serve as reminders, or perhaps you will have an “aha” moment or two. Upon receiving a lot of emails with subjects like “how do I get into the field” and “please listen to my demos and provide feedback,” more insights have been gleaned and will be shared. Production and Composition will also be covered.
Delivered at Casual Connect Seattle, July 2012.