TheGamernerdz sit down with composer Mick Gordon and talk about the making of the soundtrack for Killer Instinct, his inspirations and other ultra things.
TC Electronic‘s CTO for Broadcast & Production, Thomas Lund, has taken a number of mobile devices, including Apple’s iPhone and iPad, to the test bench at the ‘TC Lab’. In this white paper, all the test results, recommendations and a practical guide are disclosed.
"In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer".
We talked to the game developer Ear Games about their upcoming iPhone/iPad game Ear Monsters. Brian Schmidt explains how they overcome some technical and gameplay issues while making the game.
GamesRadar's Justin Towell sits down with Pete Ward, project lead on GRID 2's audio, as Pete explains what his job entails and how his team goes carbon fibre-smashing at F1 car factories to capture the crunches and prangs we hear in Codemasters' racing games.
BackTrack
The imminent release of BIOSHOCK INFINITE, Gametrailers presents this 20 minute look at the music for BIOSHOCK. They speak with composer Garry Schyman as well as audio director, Emily Ridgeway. If you want a quick history of the unforgettable musi... Read More...