The Audio Spotlight is a hub that highlights composers, sound designers and other audio professionals from around the world, provides you with behind the scenes footage from game and film industry and keeps you up-to-date with the latest sample libraries and job opportunities.
Author Suzanne Collins’ best-selling novel “The Hunger Games”, is the first in a trilogy that has over 16 million copies in print in the United States alone, has developed a massive global following.
In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce.
Receive $50 off registration with code, SPOTLIGHT Earlybird Registration runs through September 28 GameSoundCon San Francisco is a two- day conference for composers, sound designers, recording professionals and others who want to learn what it takes to be successful in the growing video game industry.
Blizzard Entertainment's sound department is looking for a senior sound designer to work on Diablo III. The ideal candidate will need to have extensive experience in sound design and implementation tools and wi... Read More...
From director Steven Spielberg comes “War Horse,” an epic adventure for audiences of all ages. Set against a sweeping canvas of rural England and Europe during the First World War, “War Horse” begins with t... Read More...
Tony Morales takes some time to chat about his recent Emmy nominated score for Hatfields & McCoys, which he co-composed with John Debney. Tony explains the research that went into the music in finding the style of the setting and era through instrumentation.
Every project should be a learning experience, whether it is good or bad. I had a client who had nothing bad to say about a piece I wrote and I was blown away.
Emmy winning composer Anton Sanko shares some insight behind his score for The Possession. The composer is no stranger to the genre with amazing work on film like The Last Winter. He shares his approach and we chat about the challenge of humanizing characters while still achieving the goal of thrilling the audience.