Interviews with sound designers
The making of Stomps, a creature footsteps library.
We talk to Michel Marchant about his latest sound effects library STOMP, a creature footsteps but also touch on his work as a sound designer for games. Check out the full interview.
The sound of commericals, games and sound effects libraries.
In this interview we ask Mattia Cellotto about his work on Gears of War Ultimate edition, Gears of War 4 and Dirty Bomb and we also talk about his sound effects libraries. Full interview.
Jeremy Rogers interview
We talk to Jeremy Rogers about his work on Uncharted 4, Call of Duty: Advanced Warfare, Ghosts, Guitar Hero 3 and we also talk about his sound effects libraries. Check out the interview.
How fantastic sound design for Killzone: Shadow Fall was made.
In this interview we talk to Anton Woldhek about his work on Killzone: Shadow Fall.
Interviews with composers
The haunting music of Resident Evil 7: Biohazard.
In this interview we talk to Michael A. Levine about his work on Resident Evil 7: Biohazard and we also touch on his past work. Check it out.
Scoring Mafia 3
In this interview we talk to Jesse Harlin about his work on Mafia 3 and we touch some of his past works on Star Wars series.
An interview with Tilman Sillescu
In this interview, we talk to Tilman Sillescu about his work on Mortal Kombat X and Hitman.
Interview with Vicky Fysika
We talk to Vicky Fysika about Goo Saga and Darkfall Unholy Wars.
The music of Quantum Break.
In this interview we talk to Petri Alanko about his work on Quantum Break.
Videos and articles
Capturing car audio for DiRT4
Ever wonder what goes into recording cars for computer games? Listen to Codemasters’ Senior Sound Designer Chris Jojo talks about how he captured audio for the ‘DiRT4’
Tips on Recording Sound Effects
Rob Krekel, one of the Sound Designers of Last of Us, runs through some tips on Recording Sound Effects!
Sniper Ghost Warrior 3 Gun Recording Session 2016
In 2016 the Audio team recorded approx 40 guns with over 20 microphones at a shooting range in Warsaw.
Foley in Alien: Isolation & Gears of War: Ultimate Edition
This GDC 2016 talk from Creative Assembly’s Bryon Bullock and Audiobeast’s Steve Whetman covers how these two audio directors used foley work to create tension and atmosphere for Alien: Isolation, and bring the creatures and characters from Gears of War: Ultimate Edition to life with weight and power.
The Sound of Battlefield 1
Great podcast found on SoundWorks Collection.
Lessons Learned from a Decade of Audio Programming
In this 2014 GDC talk, Telltale Games’ Guy Somberg offers a breakdown of his experience in 10 years of audio programming, including tricks for working with sound designers and lessons about building audio engines.
The Sound of Hyper Light Drifter
In this GDC Europe 2016 talk Heart Machine’s Akash Thakkar shows off the sound design process for Hyper Light Drifter.
Music Design: Lessons from The Last of Us and More
This 2016 GDC lecture from Naughty Dog’s Jonathan Mayer talks about our industry’s approach to music in games. For game designers and audio professionals.
Creating No Man’s Sky’s Infinite Soundtrack
Members of 65daysofstatic and the No Man’s Sky team at Hello Games talk about their approach to the procedurally-generated soundtrack of the No Man’s Sky.
The Sound of Grand Theft Auto V
In this 2014 talk, Rockstar North’s Alastair MacGregor covers the major audio features in Grand Theft Auto V, and describes the approach taken by the audio team to create a diverse and immersive world.
The Sound of Uncharted 4: A Thief’s End
In this exclusive SoundWorks Collection sound profile talks with the Naughty Dog audio team behind Uncharted 4.
The Music of Far Cry Primal with Composer Jason Graves
In this exclusive video profile, SoundWorks Collection features Composer Jason Graves who created an emotionally provocative soundtrack.
The Sound of Angry Birds 2
In this special interview we talk with sound designer Jonatan Crafoord, composer Elvira Björkman, music producer Henri Sorvali and Head of Audio Ilmari Hakkola about the sound of Angry Birds 2.
The Sound Design of Mass Effect 3
An interview with Rob Blake, an audio lead at Bioware, about the sound design of Mass Effect 3.
The Sound Design of Journey
Sound Designer Steve Johnson talks in-depth about the sound design of the video game Journey.
Creating the glorious sound of ‘For Honor’
Creating Titanfall 2’s Terrific Sci-Fi Sound
Behind the stealthy sound of Dishonored 2
Behind the incredible sound of ‘Battlefield 1’
Making the magnificent sound of Mafia III
Behind The Killer Game Audio For HITMAN
Creating the Sound for the Grand, Wild World of ‘The Witcher 3’
Behind the excellent Star Wars Battlefront trailer sound design
Behind the spectacular vehicle sounds for Mad Max
An inside-look at the Foley Process for Mortal Kombat X
Making the Magical Sound of Ori And The Blind Forest – a talk with Game Sound Designer Andrew Lackey
An Introduction to Game Audio Scripting in Unity
How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide
How To Design Superb Sci-Fi UI Sound Effects
How To Design Supreme Sci-Fi Weapon Sound Effects
Charles Maynes’ 10 Inspiring Notions For Great Sound Design
How to write a audio design document
5 Useful Tips for Upcoming Sound Designers and Sound Editors