In this exclusive SoundWorks Collection profile we talk with Oscar winning Sound Re-recording Mixer and Supervising Sound Editor Paul Ottosson about his work on Director Kathryn Bigelow's film, Zero Dark Thirty.
Rovio is looking for a talented, motivated and experienced Sound Designer to join our studio at Espoo. You will be responsible for specifying, acquiring, manipulating and/or generating audio elements for games.
The great artists are the ones that can convey a lot with very little. Learning how to edit one’s self is one of the key core concepts of great game audio design—and, frankly, design in general. Too often, unskilled artists try to put too much into their audio design. But I can tell you from experience that working within self-imposed limits forces artists to be more creative and more decisive.
In this exclusive SoundWorks Collection sound profile we visit Park Road Post Studios in Wellington, New Zealand to talk with the sound team of Director Peter Jackson's The Hobbit.
Listen to everything around you and memorize the sounds of the physical world. Always have a recorder and camera with you. Think about how and why things behave the way they do. And you better really like putting in long hours, because you're going to be putting in some really fucking long hours if you want to make sound and music for a living.
Concentrate on writing stuff that you love and people will hook into your passion. If it ever feels like a job, you’re in the wrong industry. You’ve got to love it!
The SoundWorks Collection talks with Composer Michael Giacchino about his start in the music and film business and a few of his projects include Mission Impossible: Ghost Protocal, John Carter, and Cars 2.