We think this little gem deserves a little recognition. So far we managed to get a little information on the Cosmogeny album (more follows in the following days). Album will have seventeen songs ranging from Epic Hybrid Orchestral to Dramatic orchestral songs.
Impact Soundworks shared an interesting article on the process of designing sounds for Cinematic Synthetic drums. Here is a short excerpt, for more please visit Impact Soundworks official blog.
The bond between audio designers and audio programmers appears to be very special. From my experience it’s much tighter than, say, the bond between an artist and a graphics programmer. Perhaps it’s the smaller teams that naturally draw us together, or the mutual love for all things sound related?
Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.
Unless you were born into a social circle of Hollywood big wigs, success and recognition won’t happen overnight. Persist, persist, persist. Don’t allow yourself to get discouraged, and don’t give up.
The SoundWorks Collection recently covered a special panel discussion present by Dolby with the sound behind Director Ang Lee's newest film, "Life of Pi".
Re-recording mixer Ron Bartlett and Dolby Atmos tech Erin Rettig discuss the process and workflow of bringing the fifth entry of the Die Hard franchise on the Dolby Atmos surround format.