Jim Welch interview

In general try and receive criticisms well. It will often seem wrong or unnecessary at the time, and while sometimes that is the case, most of the time the feedback will lead you to a product both you and the client are happier with.

Sledgehammer Games, co-developers of Call of Duty MW3, is hiring!

Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

Sound Designer – Warhammer Project

Joining one of the most accomplished audio departments in the UK, the Sound Designer’s primary purpose is to aid in all audio content creation, implementation and testing for our newly announced project based in the Warhammer® universe of fantasy battles.

Jesse James Allen’s presentation at Full Sail

Jesse James Allen, Audio Director at EA Sports Tiburon, speaks to the Advaced Interactive Audio students at Full Sail University. His presentation is "Top 10 Game Audio Mistakes". Highlights include "Audio is a one person job", "Audio is easy to integrate", and "Video Game Sound Cliches".