We had a great pleasure of meeting new people and talking about their work. Here are some of the most memorable interviews we did in 2016.
In this interview we talk to Danilo Kapel about the haunting music of Uncanny Valley and touch on Danilo's other works. Check out the interview here.
In this 2014 GDC talk, Telltale Games' Guy Somberg offers a breakdown of his experience in 10 years of audio programming.
The GDC 2014 session from composer Austin Wintory focuses on how to ideally interact with musicians in order to produce truly spectacular performances.
This 2016 GDC lecture from Naughty Dog's Jonathan Mayer talks about our industry's approach to music in games. For game designers and audio professionals.