The GDC 2014 session from composer Austin Wintory focuses on how to ideally interact with musicians in order to produce truly spectacular performances.
This 2014 GDC session from Obsidian's Justin Bell reveals the unique challenges of making the sound design, music and voice over for SP: The Stick of Truth.
This 2016 GDC lecture from Naughty Dog's Jonathan Mayer talks about our industry's approach to music in games. For game designers and audio professionals.