This session will dig into the nuts and bolts of audio and music licensing for independent and AAA titles as well as mobile applications. The discussion will include insights on licensing for composers, independent contractors, and other musicians and audio providers in the game space as to licensing options in the digital marketplace.
There are many schools of thought regarding what makes great game music. This session explores the classic game tune school where melody and "stickiness" is king. Thus, players open the game at times just to hear the music and sound, and melodies get stuck in everyone's heads.
This session is structured to be useful for game audio pros, amateurs, and everyone in between. Work experience and the success, discovery and errors it brings are informative and useful tools.