This GDC 2016 talk from Peter Scaturro, Jim Fowler, and Penka Kouneva examines the musical style and orchestral approaches in Bloodborne’s gothic score.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.