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Game Music Connect 2015 date confirmed and early-bird tickets announced

The video game music industry’s event of the year will explore ‘scoring virtual reality’, ‘sample library creation’, ‘mixing mockups’ at Southbank Centre, London on September 15

LONDON, United Kingdom (March 31, 2015) – Hailed as “The video game music industry’s event of the year” (Classic FM), Game Music Connect today announced its highly anticipated return to The Purcell Room at the Southbank Centre, London on September 15, 2015. Early-bird tickets are available now at http://www.gamemusicconnect2015.com.

Building on the symposium format of two previous sold-out events, this year’s programme is set to feature sessions on the next frontier in video games – Virtual Reality (VR) – as well as further expanding on diverse practical topics ranging from live orchestral recording and interactive music engines through to sample library creation and showreel presentation. First announced session, ‘To Be Or Not To Be: Music for VR’, will be a discussion on the role of music in VR experiences, looking also at how the blurring of lines between sound and music in some games is bringing the work of composers and sound designers closer together.

Now in its third year, Game Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art and craft of creating today’s cutting edge video game soundtracks – featuring talks, practical demonstrations and round-table discussions with some of the world’s leading artists, innovators and decision makers in the world of music for video games.

Game Music Connect is founded by multi-award winning game and TV composer James Hannigan and celebrated game audio director, composer and industry commentator John Broomhall – who, with over one-hundred AAA game credits between them, joined forces in 2013 to create Game Music Connect in order to celebrate and explore the music of video games.

James Hannigan: “We’re back bigger than ever for 2015 and with a longer running time, too. As well as the hot topic of VR and its implications for the game soundtrack, we’ll be delving deeper into interactive music, looking at sample library creation with a major library developer, talking about mockups, demos and showreels with the composers and a lot more besides. Great speaker announcements and further details to come!”

For more information and to purchase tickets for Game Music Connect 2015, visit http://www.gamemusicconnect2015.com.

Game Music Connect 2014 event website and photo gallery:
http://www.gamemusicconnect2014.com/gallery-2014/

Game Music Connect 2013 event website: http://www.gamemusicconnect2013.com