Physics of Musical Instruments, introduces the physics of sound waves. We discuss the connection between musical pitch and frequency, and consider the core elements of instrument design that determine pitch.
In this indie roundup we look at some of the newest sound effects releases. This indie roundup features various ambiences and few materials and texture sfx.
In this abstract, basically indescribable indie talk given at the 2014 Indie Games Summit, Soundself creator and Dyad/Proteus musician David Kanaga discusses how to make video games much more realistic by using simple elements with music and flux.
In this 2014 talk, Rockstar North's Alastair MacGregor covers the major audio features in Grand Theft Auto V, and describes the approach taken by the audio team to create a diverse and immersive world.
This GDC 2016 talk from Peter Scaturro, Jim Fowler, and Penka Kouneva examines the musical style and orchestral approaches in Bloodborne's gothic score.