Raison Varner, audio lead for Borderlands 2, talks about the process of designing monters for Borderlands and how the team is able to mix and match different animal noises to create a whole new creature.
The dragons are back from the ocean’s depths. Today marks the release of Guild Wars 2, the new massively multiplayer online role playing game (think World of Warcraft meets Star Wars: The Old Republic) from developer ArenaNet.
The lead audio designer for Battlefield 3 explains his creative process and how the audio team at DICE uses real world recordings to recreate the battlefield.
Sound Byte talks with composer Winifred Phillips about how she got into the industry, what her process is, and some pearls of wisdom for aspiring composers.