In this interview, we talk to Matthew Carl Earl about how he made the score for the Arena of Valor. Check out what it took to create the fantastic music for Arena of Valor.
Leonard J. Paul's presentation on how to utilize the Half-Life 2 Source engine and Open Sound Control (OSC) to communicate real-time sound event calls to a Pure Data (PD) sound driver.
Steve Ritchie is something of a legend in the video game world. For most, he’s the prolific pinball designer responsible for creating more machines than anyone else in pinball history. But, for those in the know, he’s also the godlike voice behind the announcer in the classic game, “Mortal Kombat II.”
In this interview, we talk to Gordy Haab about his work on the latest Star Wars video game Battlefront II. See what it takes to score a game of this scope.