There are many schools of thought regarding what makes great game music. This session explores the classic game tune school where melody and "stickiness" is king. Thus, players open the game at times just to hear the music and sound, and melodies get stuck in everyone's heads.
In this video Alex Pfeffer talks a bit about different approaches on how to create a decent staccato strings pattern.
This session is structured to be useful for game audio pros, amateurs, and everyone in between. Work experience and the success, discovery and errors it brings are informative and useful tools.
In this screencast Alex Pfeffer talks about a few basic things which should get you started to become familiar with Cubase.
Communication between developer and external audio team has never been more important. This discussion will highlight the materials needed to properly execute a project, our process as audio designers, why it's important for the developer to understand this, and how we can improve the audio experience.
My favorite quote for sound comes from Randy Thom, who has been a lovely influence and friend in my career. He says that "it's great to be able to make mistakes when going through the period of creative discovery, but that you should try to have those things be as inexpensive as possible".