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This session will dig into the nuts and bolts of audio and music licensing for independent and AAA titles as well as mobile applications. The discussion will include insights on licensing for composers, independent contractors, and other musicians and audio providers in the game space as to licensing options in the digital marketplace. This will include a run-down of traditional licensing models for sync licenses, work for hire agreements, and music distribution in the digital and retail marketplaces after a game’s launch. We’ll cover best practices in music licensing in the digital age with a focus on independent developers.

Delivered at Casual Connect Seattle, July 2012.