In this 2014 GDC talk, Crystal Dynamics' Jack Grillo & Alex Wilmer describe where they feel they succeeded and where they failed in creating the audio soundscape for the reboot of Tomb Raider.
Join Audio Director Rob Bridgett and Composer Brian D’Oliveira, as they take you through their three-year journey to craft the sound and music of Shadow of the Tomb Raider. From dense jungles and bustling city hubs to terrifying tombs and underwater cenotes – the game’s rich environments.
ILIO introduces a new patch library for Spectrasonics Omnisphere 2.1(tm) showcasing the cutting edge of modular synthesis.
Jesse Scott of Summer Channel and Kris Northern (Magpie Modular) proudly present a n... Read More...
LONDON, UK: Spitfire Audio, purveyors of the finest virtual instruments from the finest musical samples in the world, is proud to announce availability of BT PHOBOS — conceived in close collaboration with notab... Read More...
British Academy Award-winning composer, Jason Graves, has scored one of this year's biggest video game releases, The Order: 1886. Created and developed by Ready At Dawn Studios, The Order: 1886launches exclusiv... Read More...
People hire you because you have some kind of unique voice, but you really have to work through a lot of music before that voice starts to emerge. ~ Jason Graves