In this interview we talk to Mattia Cellotto about his work on commercials, Gears of War 4, Dirty Bomb and his sound effects libraries.
In this interview we talk to Cedric Denooz and Frederic Devanlay about their latest sound effects library Huge Hidden Passages.
Composer Olivier Derivière Pioneers Real Time Generated Interactive Music for Video Games in GET EVEN™
"Game music's eclectic daredevil" takes musical immersion in games to new level with innovative interactive music 2.0 techniques and 3D audio techFor more than a decade, IFMCA award-winning composer Olivier... Read More...
In this interview we talk to Michel Marchant about his latest sound effects library Stomps. Check out what it takes to create such a sound effects library.
The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention through game development.
In this interview we talk to Michael A. Levine about his work on Resident Evil 7: Biohazard and we also touch on his past work. Check it out.
This GDC 2016 talk from Creative Assembly's Bryon Bullock and Audiobeast's Steve Whetman covers how these two audio directors used foley work to create tension and atmosphere for Alien: Isolation, and bring the creatures and characters from Gears of War: Ultimate Edition to life with weight and power.
Watson Wu demonstrates how he approaches the field recording of a motorcyle. From mic selection to mic placement, this hands-on workshop shows you everything you need to know about capture the best motorcyle so... Read More...