In this interview we talk to Danilo Kapel about the haunting music of Uncanny Valley and touch on Danilo's other works. Check out the interview here.
In this 2014 GDC talk, Telltale Games' Guy Somberg offers a breakdown of his experience in 10 years of audio programming.
The GDC 2014 session from composer Austin Wintory focuses on how to ideally interact with musicians in order to produce truly spectacular performances.
This 2016 GDC lecture from Naughty Dog's Jonathan Mayer talks about our industry's approach to music in games. For game designers and audio professionals.
Working with Replay Events Ltd., The Sound Architect will be presenting and hosting a dedicated audio stage at Play Expo Manchester!Founder/CEO Sam Hughes, will be hosting a stage of talks, interviews and some live performances over the course of both days... Read More...