In this video made by ThinkSpace Education, you can see one of the ways of making monster sound effects.
Two of Ubisoft's Singapore-based sound designers talk about their work for the highly acclaimed video game, Assassin’s Creed IV Black Flag, released in 2013.
In this 2016 GDC talk, Ori and the Blind Forest composers Gareth Coker and Andrew Lackey explain the pros and cons of working on a remote team.
In this 2015 GDC talk, BioShock Infinite composer Garry Schyman shares an in-depth look at the award-winning score, BioShock Infinite.
In this interview, we talk to Daniele Carli about the cinematic sound design in one of the most popular games, Destiny 2.
In this video, you can see how the sounds for the Guild Wars 2: Heart of Thorns were made.