The great artists are the ones that can convey a lot with very little. Learning how to edit one’s self is one of the key core concepts of great game audio design—and, frankly, design in general. Too often, unskilled artists try to put too much into their audio design. But I can tell you from experience that working within self-imposed limits forces artists to be more creative and more decisive.
Few strange psychedelic patches. I will definitely create something similar in the future, just larger and better. Names of the patches are made of slovak words for some kind of insect, flowers and animals :)
Empty playground in a park in Piestany, a famous slovak spa town. I have been there for some reason and had some time off, so I decided to find something interesting to record, because I had my mics with me of course. As soon as I found this place I knew this was it.
Listen to everything around you and memorize the sounds of the physical world. Always have a recorder and camera with you. Think about how and why things behave the way they do. And you better really like putting in long hours, because you're going to be putting in some really fucking long hours if you want to make sound and music for a living.
The SoundWorks Collection talks with Composer Michael Giacchino about his start in the music and film business and a few of his projects include Mission Impossible: Ghost Protocal, John Carter, and Cars 2.
There´s nothing special about this - it´s only at least 30 years old bus stop booth hit several times with a fist during few minutes of waiting for a ride home. What else would you do, having a microphone in your pocket ? Tweaked for a while in Kontakt and here you are... have fun :)